Dialogue Editor is a custom visual node editor which alows users to easily create branching dialogue.
My goal was to create a polished, simple and easy-to-use tool that would make it easy for people to implement complex and branching dialogue into their games.
SFMania is an in-development clone of the PC rhythm game StepMania.
Creating my own rhythm game implementation proved to be great fun as well as an excellent learning experience. This project has provided me with a good opportunity to learn and practise C++.